I can work in every stage of the user experience design process, from research to implementation.
This type of generative research is a fantastic way to understand users in their natural environment. I've included screenshots from some of the dozens of sessions I've personally conducted.
Concept & Usability TestingI regularly conduct testing on product concept designs, to learn what works and what doesn’t, early on in the process. I like to write interview notes in Airtable so they can be filtered by the attributes that matter to me.
I explore ideas on paper or in Miro early in the design process. It’s an effective way to get “bad” ideas out of the way, so better ideas can follow.
Information ArchitectureI use my information architecture skills to organize content and pages clearly and logically in the products I design.
User Interface DesignI typically design early-stage ideas as simple wireframes, and late-stage designs as high-fidelity mockups.
Interaction DesignTo convey interaction design, I create mockups showing how a user moves through a system to complete a task.
Data VisualizationI can effectively convey quantitative information using clearly illustrated charts and graphs.
Interactive PrototypesI excel at clickable prototypes in Figma that can change in an instant, using key features like variables, auto layout, and conditional logic. (Example 1, Example 2)
Engineers find these extremely valuable, because they contain everything they need to know on one page. The example here shows how to update an existing feature in an application.
HTML & CSSMy deep understanding of the medium allows me to speak the same language as front-end developers, and provide actionable specifications and instructions. The screenshot shows code I wrote for this website.